![]() ![]() See also: List of Yu-Gi-Oh! GX characters The series was followed by Yu-Gi-Oh! 5D's in 2008. A manga adaptation by Naoyuki Kageyama was serialized in Shueisha's magazine V Jump from December 2005 to March 2011, with its chapters collected in nine tankōbon volumes. The series was released in English in North America by 4Kids Entertainment. Yu-Gi-Oh! GX follows the exploits of Jaden Yuki (Judai Yuki in the Japanese versions) and his companions as he attends Duel Academia (Duel Academy in the 4Kids version). ![]() It was broadcast for 180 episodes on TV Tokyo from October 2004 to March 2008. It is a spin-off and sequel to the original Yu-Gi-Oh! anime series, which itself is based on the original manga series of the same title by Kazuki Takahashi. It'll entertain for a while, but then it's right back to business as usual in the Yu-Gi-Oh world.Yu-Gi-Oh! GX, also known in Japan as Yu-Gi-Oh! Duel Monsters GX ( Japanese: 遊☆戯☆王デュエルモンスターズGX, Hepburn: Yūgiō Dyueru Monsutāzu Jī Ekkusu), is a Japanese anime television series. But gamers who might have been hoping for something more tangible to experience offline, as an individual player playing alone, won't find the new addition of Duel World to be a very compelling diversion. The aim is to create a competitive, worthy deck that will help you become one of the top players in the world – and, as a software package that facilitates the pursuit of that ambition, World Championship 2008 succeeds in the same way that its '07 predecessor did. Winning duels in this mode or in the more standard World Championship mode awards you points, spendable at the in-game card shop to buy new booster packs and increase your digital library of monsters, spells and trap cards. If you put in hours upon hours of playing through duels here you can eventually run into some of the human characters from Cartoon Network's Yu-Gi-Oh anime, but even that is anti-climactic and comes to too quick a conclusion. This is likely supposed to be the "Story Mode" of World Championship 2008, but it has hardly any story at all. ![]() But if they do, it's more of the same – you play a standard card match against them, you either win or lose, and then you rinse and repeat the process with other randomly encountered characters. The problem is, it's not much to get excited about – the Duel World is a map screen filled with blinking monster characters, each of whom appears and fades away randomly, waiting for you to touch and select them with your stylus. The Duel World mode of play is a fresh addition here, and wasn't included in World Championship 2007. Konami would suggest, then, that that would be this game's Duel World. But to justify publishing a new product, you really need at least something new. And for the most hardcore of Yu-Gi-Oh players, the minor addition of just a few months' worth of new tangible cards to this digital design – along with the three Limited Edition cards packaged alongside the game, inside the box – is worth the price of admission alone. Now it's understandable that if a design isn't broken, you shouldn't try to fix it. When you get online through Nintendo Wi-Fi Connection and take on opponents around the world, it's the same experience as it was last Spring. Most of the cards, with the exception of only a handful of fresh arrivals, are the same. But more original, uncopied is what longtime fans of the franchise will want to find here, and they won't get it. The full tutorial is still in place, and still a great way to get educated about all the different types of cards, turn structure and more. So it's not an altogether bad thing that this 2008 version is so similar. The 2007 edition of World Championship was a solid game, one that offered – at long last – a robust tutorial mode that could help newcomers to Yu-Gi-Oh enter into the card-battling craze and learn the rules from scratch. That's the case this time around, as World Championship 2008 comes across as essentially the exact same game as World Championship 2007, with only minor upgrades, alterations and additions. While many of the series' fans are likely pleased at the fact that they can get a fresh fix of their favorite card battler so frequently, there's a definite drawback to releasing so many games in the same series so quickly – and that's that little progress can have a chance to happen between the different iterations.
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